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Games Guru, Andy Gahan, visits Uclan Games Design course

 tháng 4 28, 2013     Andy Gahan, Games Guru, visits Uclan Games Design course     No comments   

Games design students at Uclan recently enjoyed a fantastically informative presentation from games Guru, Andy Gahan of The Pixel Bullies. 
The students loved this frank and valuable advice from Andy who has 25 years of experience at the top of the games industry.
Former, Senior Development Manager at Sony Computer Entertainment Europe and previously Art & Outsource Manager at Sony Computer Entertainment Europe (Evolution Studios),  
Andy has extensive experience, which he generously shared with us. 




























Andy talked about indie mid developed game companies, and what it's like/ that it's possible to run your own company in the current environment. This was such an inspiration to our aspiring students!
A big 'thank you ' to Andy from us and also to Nicola Eagleton and her team, Faye Grima; Chris Lishman; Bhavnita Parekh; Victoria Bradley; Whitney Griffiths, from Uclan Public Relations and Marketing course, who organised the event.

You can see part of Andy's presentation on the link below.


The whole lecture can be heard at the SoundCloud link below thanks to student, Oli Hughes





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Updates from Rogue Republic, that modern warfare 0 A.D. mod

 tháng 4 27, 2013     0ad, 3D, roguerepublic     No comments   

The really nice looking modern warfare mod for 0 A.D. is steadily improving:

Rogue Republic's Russian buildings
You can now also check out their blog and facebook page, and to quote one of the main developers:
With hope of finding a proficient 0 A.D. coder
So please help out these guys, if you know some Javascript and are willing to learn how to code for 0 A.D.!
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Looking to fund working on OpenGameArt.org full-time.

 tháng 4 24, 2013     devcorner, opengameart     No comments   

Hey folks!

Just a quick note.  I'm looking to fund work on OpenGameArt.org full time (probably via Kickstarter or similar) once my current work project is done, and I'm interested in hearing what people would like me to work on.  If you have any thoughts, please join the discussion on OGA:

http://opengameart.org/content/if-i-could-work-on-oga-full-time-what-would-people-want-me-to-code-or-do
...or on reddit:

http://www.reddit.com/r/gamedev/comments/1d11ir/i_run_opengameartorg_and_im_looking_at_options_to/

Thanks!

Bart
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Games Design course visit from Concept Games Artist, Shaun Mooney

 tháng 4 24, 2013     Games Design course visit from Concept Games Artist, Shaun Mooney     No comments   


Uclan Games Design course was really pleased to welcome one of our Alumni, Concept Games Artist, Shaun Mooney, to the studio recently for a fantastic workshop day.

Shaun who has worked for several big name games companies such as Atomhawk, TT-Fusion and currently Playdemic spent a full day with us.
He shared his extensive experience and expertise with the students through a practical demonstration followed by a portfolio surgery session with students from a variety of year groups. Students  found the experience very valuable.
You can link to Shaun's blog here.

You can see images of Shaun's workshop below.






 
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WTactics Summer of Cards

 tháng 4 21, 2013     community, genre-cards, summerofcards, wtactics     No comments   


WTactics is a beautiful, freely licensed card game which pleasantly surprises for example by having it's amazing assets under free licenses, not shying away from employing same-sex love themes and now, by inviting game designers to share an apartment in lovely Sweden on WTactics development during July 2013.
People all over the world are hereby welcomed to participate in Summer of Cards 2013 – the first ever real life gathering of the dev. team and all those of you that want to get aboard and contribute to the worlds first truly pro libre customizable card game, our dear WTactics. 1:st to 28:th of July 2013 is when this is going down in Malmö, Sweden, so do some reading in here and scribble us a mail already so we can start planning for wicked goodness. You come and stay as you may.
"A couchsurfing style gamejam" was approved as a possible description of the event.


Invitation to summer of cards 2013

Your host says hi!

Once this returns positive results, I will be hoping for the first free, open source monastery being found by 2015... :)
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Peter Field - Games Designer at Naughty Dog

 tháng 4 17, 2013     Peter Field - Games Designer at Naughty Dog     No comments   

Fantastic opportunity for Uclan Games Design students - in conversation with Peter Field,
games designer at Naughty Dog CA.
Peter is a graduate of the BA Games Design course at the University of Central Lancashire, UK, and has gone on to work on many popular game titles,
most recently 'Uncharted 3' and 'The Last of Us' with Naughty Dog in California.
Here, Peter shares his experience and advice about preparing for such a role and how to develop a portfolio and forge a great career in the industry.
Naturally, it was a real buzz for us all when Peter very generously took time out very early in the morning, on his holiday, to link up with us on Skype for a chat.
Click the image below to see the video of the QA session



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Project Leadership & Management in Free, Open Source Games

 tháng 4 16, 2013     2d, 3D, community, genre-buildingsim, genre-rts, mode-multiplayer, mode-singleplayer, style-historical     No comments   

Both 0 A.D. and Unknown Horizons experience a change in leadership!

For 0 A.D., Erik Johansson steps down from project leadership and Michael D. Hafer assumes that role.

In Unknown Horizons, Nightraven steps back and Kilian fills the project management role.

Leadership in free and open source game projects is an exciting topic with much opinion about which style will lead to a successful game - whatever the subject's definition of "success" is - and too few examples to make objective statements about it.

Are you following any specific projects and their leadership structures an want to comment on these? I must admit that I am out of the loop with many, many projects, although I am pretty sure that for example Flare, NAEV and Valyria Tear have (successful) Benevolent Dictator for Life style leadership.

On related note: FIFE (the isometric 2d engine used by Unknown Horizons) moved to GitHub.
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SuperTuxKart accepted in GSoC2013!

 tháng 4 14, 2013     blender, crystalspace, gsoc, ogre3d, ryzom, supertuxkart, wesnoth, worldforge     No comments   

Google's Summer of Code, is an annual sponsorship of programmers to improve selected open-source programs (or games :D ).
This year, quite a few interesting FOSS game projects got accepted (again) and one being our very own friends of the SuperTuxKart project.



Read more about their role as a mentoring organization here. So how about applying as a participant yourself and helping out this great FOSS game?

You can also browse other accepted mentoring projects here, if SuperTuxKart isn't your thing. Other notable FOSS game (engine) projects accepted are:
  • Battle for Wesnoth
  • WorldForge (Hosting also Ryzom Core & CEGUI)
  • Crystal Space
  • OGRE3D
  • Blender 3D
Nice summer of coding ahead :)
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Some idTech4 games progress

 tháng 4 11, 2013     3D, arxendofsun, arxliberatis, darkmod, Doom3, hexenedgeofchaos, idtech4, standalone     No comments   

Great news from the people behind the idTech4 powered stealth FPS The Dark Mod: They are making great steps to leave their Doom3 mod legacy behind and a standalone version should not be all that far from now.
New The Dark Mod replacement artwork
You can follow the progress here on their forums, and maybe you can also give them an helping hand.

Interestingly there are two other recently updated Doom3 mods, that could easily fit in as The Dark Mod mods, e.g. going stand alone with The Dark Mod's help.

The first one is a Hexen remake, called Hexen: Edge of Chaos:



And the other one is a prequel to the Arx: Fatalis (engine also FOSS, btw.) game, called Arx: End of Sun:



Sadly both of them use proprietary themes (and one could even argue that The Dark Mod is borderline infringing on one too), but I am still looking forward to try out these nice community creations once they become stand-alone!
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Bushido Blocks: Slicing Puzzle

 tháng 4 09, 2013     2d, bushidoblocks, genre-puzzle, mode-singleplayer, platform-android     No comments   

Bushido Blocks is a puzzle game for Android under GPL license,  inspired by block-bashing games such as Bejeweled, Diamond Dash and Tap Blox.

Bushido Blocks Screenshots


Tap matches of three or more blocks to slice them with your katana. The more blocks you can slice in one go, the more time you gain on the clock. Special blocks eliminate whole rows of blocks but don't give you any extra time, so use them wisely.
Links:


  • GitHub project
  • Bushido Blocks on Google Play
  • Music (CC-BY-SA 3.0)

Code License: GPL
Content License: Unknown
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2x0ng: Procedural Puzzle-Action Adventure

 tháng 4 08, 2013     2d, 2x0ng, genre-precision, genre-puzzle, mode-singleplayer, platform-linux, platform-osx, platform-windows, style-retro     No comments   

Retro and art-game fans will love this.

2x0ng is a challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.



2x0ng framebuffer examples


At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes. 
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.



Downloads:
  • 2x0ng 1.0rc1 for Linux
  • 2x0ng 1.0rc1 for Mac OSX
  • 2x0ng 1.0rc1 for Windows (32-bit) 
  • 2x0ng 1.0rc1c for Windows (64-bit) 
More links:
  • 2x0ng homepage
  • Soundtrack

Code License
: GPLv3
Content License: CC-BY-SA 3.0
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Meet the Developer. Stephen Morris of Greenfly Studios

 tháng 4 07, 2013     Meet the Developer. Stephen Morris of Greenfly Studios     1 comment   

Uclan Games Design course recently ran a Skype QA session with Stephen Morris, Co-Director at Greenfly Studios
a small independent games company developing original titles for desktop and mobile platforms.
Luckily for us,  Games design tutor, Pete Bottomley, of WhitePaper Games introduced us to Stephen, so we were able to ask him to tune in on Skype for an afternoon chat session.
As the Technical Director / Lead programmer of a small company, Stephen gave students some really valuable advice about how to manage design work. He also has lots of useful ideas about networking.
We had an hour of entertaining and informative chatter which proved to be great inspiration for our games design students.

You can see the video of the QA session here:




























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Jedi Knight source-code liberated & Flare 0.18

 tháng 4 04, 2013     3D, flare, idtech3, ioquake3, jediknight, openjk     No comments   

In a pretty surprising move the source-code of the idTech3 based games Jedi Knight 2: Jedi Outcast and Jedi Academy were released under the GPL by Activision and Raven Software. You can find the original source drops here and here.
The content is obviously still propitiatory (e.g. you need to buy it), but some people have already plans to upgrade the source as OpenJK (most likely back-ports from ioQuake3) and make a Linux version most likely.
Would be also cool if a nice stand-alone FOSS 3rd person sword-fighting game would come out of this... but the detailed player animations will likely be the biggest road-block.

Ahh well... and since I hate posting something with no pictures or videos I include the pretty nice new Flare 0.18 release:



It includes some pretty nice new features too:
  • 10 Equipment Slots, up from 4 (and easily configurable)
  • Starting "Class" choice (beginner's power/item kit)
  • Environmental/Ambient Sounds on maps
  • Much improved handling of Animations, Effects, and Sounds
  • New Powers: Stealth, Traps, Thrown Weapons
  • New Item Bonuses: XP gain, Gold Find, Item Find, and more
  • Improved support for various input devices
  • Two new starting quests
That's all for now :)
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0 A.D. Alpha 13 and other less fanboyish updates

 tháng 4 03, 2013     0ad, 3D, darkmod, openmw, torque3d     No comments   

Ok I admit it... I am a bit of a 0 A.D. fanboy! But the new Alpha 13 release is also great again, and deserved an update post:



Also pretty cool is the new OpenMW 0.22 release, that finally features player and NPC animations, and thus starts to look more like a functioning game:



Other unrelated news:
  • To progress on their standalone version, the developers of The Dark Mod are looking for support in their sound department mostly.
  • That non-stop programmer "TheDushan" has started porting the Torque3D engine to Linux. Pretty amazing progress if you ask me :)
Julius out!
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  • Info TV
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  • International Women's Day celebration
  • Introducing Pinterest to students as a visual research tool
  • Introduction to PanoPainter.
  • Introduction to TiltBrush by Google.
  • ioquake3
  • ironbane
  • irrlamb
  • irrlicht
  • James Burton - MA Games Design - UCLan
  • jediknight
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  • Lego Game Design Live brief
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  • Live Stream on Twitch TV.
  • love
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  • MA Design Degree Show - UCLan. Featuring our MA Games Design students!
  • MA Games Design Show at Uclan 2013
  • mac
  • making-of
  • Mandiri
  • mapgen4
  • maps
  • Marco Carmo is Games Design Nominee for Lancs Arts festival 2018
  • math
  • MCV talk to the finalists ahead of this year’s Women in Games Awards.
  • Meet the Developer - Steven Thornton
  • Meet the Developer. Stephen Morris of Greenfly Studios
  • MegaGlest
  • MIT
  • mode-multiplayer
  • mode-onedevicemultiplayer
  • mode-singleplayer
  • Moonshades
  • More robot games designed by Year 1 Uclan Games design students
  • More Top-down shooter games- designed by year 1 Uclan students.
  • More Uclan Games Graduates from class of 2017 now have jobs!
  • Movie Review
  • My Story
  • Mystery
  • naev
  • neverball
  • New Games Design Students arrive for Induction week
  • Nik Hughes. Realtime Job Update
  • Nintendo Switch
  • noise
  • Nominated for Develop Award
  • nova pinball
  • occulusrift
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  • openart
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  • openmw
  • openra
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  • osx
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  • pathfinding
  • patreon
  • Pete Bottomley to talk at GDC 2015
  • Peter Dimitrov makes his mark.
  • Peter Dimitrov.
  • Peter Field - Games Designer at Naughty Dog
  • Peter Field from 'Media Molecule' visits Uclan Games design
  • Peter Field of Media Molecule visits Uclan Games Design
  • pinball
  • pixel art
  • Platform Games created by Year 1 Games Design students @UclanCF
  • platform-android
  • platform-handheld
  • platform-html5
  • platform-linux
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  • platform-windows
  • Playful ideas by Bev Bush - try them on GameJolt.
  • pleethebear
  • Plinky Plonk Xmas App is live
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  • Recent Graduate employed as a Games Designer
  • Recent Uclan Games Design Graduates now in work!
  • redeclipse
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  • retro games
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  • Review
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  • Rumor dan isu
  • ryzom
  • Saija Sipila interviewed on Linkedin.
  • Sarah Akers and Will Butterworth visit Uclan Games Design
  • scifi
  • SDD
  • sdl
  • Secret Santa day for Uclan Games Design
  • Shaun Mooney
  • Shooting Games
  • Siân Knight
  • Simulation Games
  • sintel
  • sintelthegame
  • solarus
  • Some of our UCLan Games Design Success Stories.
  • space station 13
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  • Spider Man
  • Sports Games
  • SSD
  • standalone
  • Stealth Games
  • steam
  • strategy
  • Strategy Games
  • Strife
  • structure
  • Student Hero Nomination for James Moorby
  • stuntrally
  • style-historical
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  • summerofcards
  • superpowers
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  • Survival Games
  • systemshock
  • Tales of Maj'Eyal
  • TBS
  • td
  • terminal-overload
  • Terra Centauri
  • Tesseract
  • The Castle Doctrine
  • The Great Northern Creative Festival
  • The Great Northern Creative Festival Games Event.
  • The Great Northern Expo award for Games Design 2108
  • The Great Northern Festival - Games Design UCLan
  • The Impact of Play in Society.
  • THE NORTHERN FESTIVAL AWARDS
  • theskyofverdun
  • theyearning
  • Three more Games course Alumni Posters
  • Tips and Trick PS4
  • tobutobugirl
  • tol
  • ToME
  • Top Down Shooter Bugs
  • Top Down Shooter BUGS!
  • torque2d
  • torque3d
  • tournament
  • towerdefense
  • tremulous
  • triangles
  • Trip and Trick PS4
  • tutorial
  • UCLan Alumni selected as part of BAFTA Games Crew.
  • UCLan Alumni Steph McStea named in the 100 rising stars of the UK games industry.
  • Uclan BA(Hons) Games Design Book
  • Uclan Game Jam 2015
  • UCLan Game Jam 2017
  • UCLan Games Alumni 'White Paper Games' featured in both Edge and Games TM Magazines.
  • Uclan Games Design - Night of the Private View 2014
  • UCLan Games Design Alumni
  • Uclan Games Design Alumni are amongst the best at EGX 2017
  • Uclan Games Design Christmas Party 2018.
  • UCLan Games Design Course trip to EGX 2018
  • Uclan Games Design Degree Show 2013
  • Uclan Games Design degree show 2014
  • UCLan Games Design Degree Show 2018
  • UCLan Games Design Degree Show 2019
  • Uclan Games Design Easter Quiz
  • UCLan games design groups present Lego game ideas.
  • Uclan Games Design Induction week 2014
  • Uclan Games Design Second Year student showcase 2014
  • Uclan Games Design Student
  • Uclan Games Design students in Global Game Jam
  • Uclan Games Design visit EUROGAMER 2015
  • Uclan Games Grad Steph McStea is now...
  • Uclan Games Jam 2016 Finale and Awards
  • Uclan Games Student designs Summer Reading Scheme characters for The SCART Club
  • UCLan Games Student enters Rookies Competition 2019
  • Uclan Games students working with 'Soccer Manager'.
  • UCLan Global Game Jam 2016
  • Uclan Groups present GAME JAM concepts
  • Uclan Lecturer
  • Uclan's Games Design Alumni
  • Ukie team on the UK pavilion at Gamescom
  • unvanquished
  • UPS
  • Urho3D
  • valyriatear
  • vdrift
  • vdrift-ogre
  • veraball
  • video
  • video games
  • Views of Preston created by Uclan Games Design Students
  • Visit from Tom Kewell of Foundry 42
  • Visit to Uclan Games Design by Joe Nelson
  • visits Uclan Games Design course
  • voadi
  • voronoi
  • vote
  • voxel
  • vue
  • Warner Bros. visits Uclan
  • warsow
  • warzone2100
  • wesnoth
  • White Paper Games launch 'The Occupation.
  • White Paper Games launch 'The Occupation' at EGX Rezzed 2017.
  • WhitePaper Games QA session with Uclan Games Course
  • windows
  • worldforge
  • wtactics
  • WTS
  • Wurmsyn
  • wyrmsun
  • xonotic
  • ya3dag
  • Year 1 Games Design student completes timelapse concept art film.
  • yodasoccer
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  • zero-k

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