Cheap Xbox Games

Top Down Shooter BUGS!

 tháng 10 23, 2014     Top Down Shooter BUGS!     No comments   


Year 1 have created a series of Topdown Shooter Bug games using Construct 2 software.
Check some of them out below. Click the image to play the game.

Jacob Da Silva's Bug shootout.




Yasmine Brough's Insect Game.

https://dl.dropboxusercontent.com/u/26349015/YasmineBrough/index.html


Rob Thorne's Insect Game.

https://dl.dropboxusercontent.com/u/26349015/RobThorneInsectGame/index.html


Megan Thackaberry's Insect Game

https://dl.dropboxusercontent.com/u/26349015/MeganThackaberry/index.html
 

Conn Hughes Baby Bug Game.





















Laura Gorinaite's Bug Trails

















Nontas Sfakianakis   Bee Bugs



Sophie Nieto Garden Bugs


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Augsburg University of Applied Sciences visit to Uclan

 tháng 10 15, 2014     Augsburg University of Applied Sciences visit to Uclan     No comments   

This month we were very pleased to welcome lecturers and students from Augsburg University of Applied Sciences, 6th - 9th October. Thanks to Uclan Games Design Lecturer, Rhoda Daly for introducing this opportunity to us.
Senior Lecturers, Jens Müller, Thomas Rist, and Mike Loos, brought a group of their design students to the UK to experience a few days together at UCLan, explore the campus and surrounding area, meet with students on our Games Design course and to share potentially collaborative ideas.

Jens and Thomas presented a fascinating showcase of student work and we were able to hear the details of development directly from our student visitors. It was very interesting to learn about the study that is done in Augsburg.
The Augsburg students are a homogeneous team. Slawa joined as a very respected and skilled student from the same study program and Corinna is from communication design with an interest in games. They worked together for two semesters on two different 'Unity' adventure games with different team roles. For all of our students it was be very interesting to see other working environments, other approaches and methods and to get in touch with each other.
Click HERE to see samples of work from Augsburg Game Development.
The students shared lessons and lectures during the visit but also there was a lively social schedule where the students made friends and had some fun together, out and about in Preston city centre.











































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Terminal Overload 0.3 released + support the developer on Patreon

 tháng 10 11, 2014     3D, mode-multiplayer, patreon, platform-linux, platform-windows, terminal-overload, tol, torque3d     No comments   

The very innovative and awesome looking (+ fully FOSS) multiplayer FPS Terminal-Overload got a new release today. Edit: By now there is actually already a 0.4.0 release, get it here.

Charged x-jump on the new ETH5 map (3rd person camera turned on)
One of the new features is a charged jump that lets one take big leaps to reach good sniping spots or evade an enemy etc. Other changes for this release:
- New map: ETH5
- Prettier GUI
- Replace re-jumping with instant & charged x-jump.
- Tweak CAT movement speeds.
- Simplify disc controls.
- ETH mode: Each class only has one type of offensive disc.
- SMG changes: Increase firing rate, decrease damage, shorter range.
- MGL changes: Remove recoil, decrease firing rate, fire only one projectile.
- MG changes: Projectiles are affected by gravity.
- Remove etherboard from class #4 (Minigunner) loadout.
- Remove SG2 from class #2 loadout.
- Improve responsiveness of mouse look while in CAT form.
- New projectile visuals (except discs & grenade).
The new GUI looks like this:
New menu graphics with options window
While it is is quite awesome looking and playable already, it obviously still needs a bit of further development. Since the funds of an earlier crowd-funding drive have been used up, the developer is now looking for other ways to survive. If you like what he is doing, you can head over to his new Patreon page to support him with a monthly payment.

Yes, YOU! Right NOW! ;)

Developer contributions to code and art are of course also welcome.
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Annex 4.0 RTS released!

 tháng 10 06, 2014     No comments   

We mentioned it a few days ago, but you can now download the latest 4.0 version of the RTS Annex: Conquer the World.


Changes:
– 2 New Factions: Alliance Renegades and NEO Republic
– Shadow Organization units: Vixen (hero) and Sentinel
– New Tilesets: Apocylapse, Metropolitian, Overcast, Brightland, and Outland
– Increased Level cap, unit re-balancing and refined gameplay.
– New Technology tree options: Simple Battle, Simple Deployed, Ready for War, and Insanity.
– All Technology trees now have a (D) Double Damage or (H) Half Damage variation.
– Improved graphics, lighting, and particle effects
– Save + load game feature
– New maps and scenarios
– New soundtrack, voice overs and sound effects.
– FOSS (Free and Open Source Software) license
It's especially great to see them switch to a fully FOSS licensing model!

P.S.: Unrelated, but Unvanquished also got a new Alpha 32 release just now.
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Games student chosen for Noise Festival

 tháng 10 05, 2014     Games student chosen for Noise Festival     No comments   



Uclan Games Design graduate, Shane Noblet – has been selected for inclusion in the NOISE Festival 2014  by Ian Livingstone, Games & New Media Curator from over 5,000 entries. 


Shane received a glowing endorsement on his NOISE portfolio and is included in various NOISE Festival 2014 showcase events, designed to offer extra exposure for his talents. 
“The Best New Creatives” – an outdoor exhibition in the heart of London’s Southbank, in two locations.
“The Best New Artists” – a fine art & photography, AV exhibition.
“
NOISE 2014 at The Tetley” – an exhibition of North West / Yorkshire NOISE artists curated by the Tetley. 
Shane ALSO attended the launch of the NOISE Festival 2014 at the  
House of Commons 
on Tuesday 9th September, where he was presented with his Curator Choice certificate.
















Shane's artwork was at Sumner street, Better Bankside in London until October 5th before moving to 'More London Estate' from the 7th October till the 7th November.

There was also an event at the Victoria and Albert museum on the 16th September where Jo Twist from UKIE spoke about the curator choices from graphics and new media/games and they held seminars about each curator choice from the architecture, interior design, product design, future graphics and advertising and new media/games categories.

"Every game starts with a brush stroke, like Shane Noblet's "Power Within"  
- This was a tweet from NOISE during the event. 
Shane enjoyed some interesting talks at BBH, particularly from Framestore, who do the visual effects for Game of Thrones, about virtual reality and Ian Livingstone's keynote. Shane was introduced to Ian briefly after he had finished his keynote and was able to give his portfolio website details.
Being picked for the Noise festival has given Shane more confidence in his work because someone with huge experience of the gaming industry believed it was good enough to be one of his choices.

Links

Power Within Curator Choice - why Ian Livingstone selected it

"An original and powerful artistic style with colour, shading and geometry drawing you into the picture. The character figure, though young-looking, appears powerful with his aura of magic fire. There is a tremendous sense of wonder and mystery about the picture which is essential when creating gaming environments to encourage players to continue their adventure, even if it is to their ultimate doom. Can't wait to play the game!" - Ian Livingstone's comment

Noise Launch info
http://www.noisefestival.com/festival/2014/events/launch

Outdoor exhibition
http://www.noisefestival.com/festival/2014/events/best-new-creatives

V&A seminar info
http://www.skiddle.com/whats-on/London/Victoria-And-Albert-Museum/NOISE-FESTIVAL-2014-at-VA---Future-Graphics--Advertising-Games--Digital-Design-Stars--part-of-London-Design-Festival/12240400/


Very well done to Shane from all of us at UCLan Games Design. 


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  • Uclan Games Design students in Global Game Jam
  • Uclan Games Design visit EUROGAMER 2015
  • Uclan Games Grad Steph McStea is now...
  • Uclan Games Jam 2016 Finale and Awards
  • Uclan Games Student designs Summer Reading Scheme characters for The SCART Club
  • UCLan Games Student enters Rookies Competition 2019
  • Uclan Games students working with 'Soccer Manager'.
  • UCLan Global Game Jam 2016
  • Uclan Groups present GAME JAM concepts
  • Uclan Lecturer
  • Uclan's Games Design Alumni
  • Ukie team on the UK pavilion at Gamescom
  • unvanquished
  • UPS
  • Urho3D
  • valyriatear
  • vdrift
  • vdrift-ogre
  • veraball
  • video
  • video games
  • Views of Preston created by Uclan Games Design Students
  • Visit from Tom Kewell of Foundry 42
  • Visit to Uclan Games Design by Joe Nelson
  • visits Uclan Games Design course
  • voadi
  • voronoi
  • vote
  • voxel
  • vue
  • Warner Bros. visits Uclan
  • warsow
  • warzone2100
  • wesnoth
  • White Paper Games launch 'The Occupation.
  • White Paper Games launch 'The Occupation' at EGX Rezzed 2017.
  • WhitePaper Games QA session with Uclan Games Course
  • windows
  • worldforge
  • wtactics
  • WTS
  • Wurmsyn
  • wyrmsun
  • xonotic
  • ya3dag
  • Year 1 Games Design student completes timelapse concept art film.
  • yodasoccer
  • ysoccer
  • zelda
  • zero-k

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