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Masih Worth it kah Nintendo 3DS untuk dibeli?

 tháng 9 28, 2018     Info Handheld 3DS     No comments   

Listen to my story... 3DS Pertama saya tahun 2016, saat itu cuma iseng aja beli Nintendo 3DS generasi pertama seharga 900rb di Tokopedia, Saat itu ingin aja punya alternatif handheld selain PS Vita, dan akhirnya pilihan jatuh ke 3DS. Merek Nintendo sendiri sebenarnya sudah saya mainkan dari jaman saya kecil dan menjadi bagian dari kenangan hidup saya semasa kecil, tentunya karakter ikonik seperti Mario dkk begitu memorable sampai sekarang.
3DS pertama saya Ice White
Singkat cerita 3DS saya akhirnya terjual 2017, karena saya terlalu fokus dengan konsol primer saya (PS4), dan memutuskan daripada tidak dipakai, lebih baik dijadikan uang terlebih dahulu. Saat itu saya baru memainkan beberapa game saja, seperti Yo-kai Watch, Castlevania, dan Bravely Default, sayangnya semua game itu belum saya tamatkan baru sampai di tengah-tengah aja T_T. Setelah 3DS saya terjual terjadilah kekosongan di hati ini, Saya sempat membeli Nintendo Switch di tahun 2017 seharga 6.8jt, saat itu hanya memainkan 1 game aja The Legend of Zelda: Breath of the Wild, sebenarnya ada satu game lagi Xenoblade Chronicles bonus dari beli Switch, namun sayangnya tidak sempat saya mainkan, dan akhirnya terjualah Switch karena library gamenya yang masih sedikit dan yang pasti harga kasetnya yang masih mahal, dan akhirnya Switch harus di korbankan.
Kekosongan kembali melanda hati saya, PS Vita rata-rata gamenya sudah pernah saya mainkan, sampai saya kadang melihat kembali list library PS Vita, siapa tau ada yang terlewat dan yang tersisa tinggal library game-game yang tidak terlalu saya suka. 
Akhirnya setelah di pikir-pikir lagi, dalam hati kecil ini ada rasa rindu terhadap game-game 3DS yang belum sempat saya tamatkan, rasa penasaran akhirnya membulatkan tekad saya untuk kembali meminang 3DS, namun kali ini tentunya saya ingin mendapatkan suatu experience yang baru tidak seperti 3DS gen pertama yang di awal saya beli, dan akhirnya 2018 saya memutuskan untuk membeli New 3DS XL (Edisi Spesial Fire Emblem Fates) pas kebetulan dapat harga murah 1.8jt via Facebook. Setelah handson N3DS ini yang pertama saya rasakan bedanya tentunya ukuran layar lebih lebar, gambar terasa lebih halus, dan effect 3Dnya bisa mengikuti mata. Tanpa basa basi saya langsung mengulang game Yo-kai Watch, dan akhirnya bisa menamatkan game ini, ini merupakan game pertama yang saya tamatkan di 3DS sistem, dan rencana saya akan tulis reviewnya.
Game yang ada di 3DS rata-rata terlihat seperti game anak-anak, penuh warna, suka cita dan memiliki cerita yang ringan namun cukup serius. Ini merupakan salah satu alasan saya memainkan game-game 3DS sebagai Secondary console saya, berikut ini alasan kuat kenapa 3DS masih worth it di beli di tahun 2018 ini :

  • Terdapat 1000 lebih title game dari 3DS ini.
  • Gamenya yang colorful, ceria, ringan namun serius yang sangat cocok di mainkan kapan saja.
  • 3DS merupakan surganya untuk para gamers yang suka JRPG.
  • Sistem 3D yang unik.
  • Masih di support sama Nintendo 2019-kedepannya.
  • Sudah bisa memainkan game Copyan, sehingga tidak keluar uang tambahan untuk beli kaset.
  • Sudah support Cheats, sehingga tidak perlu terlalu grinding dalam memainkan sebuah game.
  • Harga relatif murah.
  • Batre tahan lama.
  • Bisa memainkan game-game retro seperti 2DS, NES, SNES, GB, GBA dll.
  • Lots of fun..
Rasa game dari 3D berbeda dari dari platform lain, bahkan sangat berbeda dari PS Vita atau mobile, walaupun sama-sama handheld. Game 3DS itu memiliki cerita yang cukup serius dan rata-rata gamenya durasinya lama, dan di desain untuk bisa dimainkan kapan saja di mana saja. Cita rasa game 3DS seperti nostalgia game-game jaman dulu. Untuk membandingkan dengan Switch saya masih belum bisa karena saya cuma memegang Switch cuma sebentar dan hanya memainkan 1 game saja.


Jadi kesimpulannya, yang suka sama game RPG, yang mau memainkan game tidak terlalu serius, santai, mau bernostalgia dengan game-game retro masa kecil, 3DS ini Worth It Every Penny to Buy.
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Mapgen4: bug fixes

 tháng 9 26, 2018     mapgen4, maps, project     No comments   


The past week has been troubleshooting. The biggest problem was water pouring out of my house's electrical panel, but that's not what this blog post is about. I've been working on bugs in the map generator. There are some bugs I've been putting off because I didn't understand them.




The first problem was that rivers haven't been reaching the ocean. This has been a problem for a while, but I didn't want to fix it until I stopped changing the algorithm. I'm mostly happy with the river algorithm now so I decided to investigate. One thing that the Game AI Summit at GDC emphasizes is building debug visualizations; I'm a fan of that technique and tried it here:





Debugging coastal and river triangles






This uncovered several bugs.




The algorithm uses Dijkstra's Algorithm to search the land for places to put rivers. I had originally started the algorithm on the boundaries of the map. It explored the oceans and then crawled up onto land until it reached the mountain peaks. The problem with this is that if there are disconnected oceans, it would force a path between them. I changed this to start from the coastal triangles. That fixed the spurious ocean connections, but it introduced a new problem: the rivers didn't reach the ocean. This is because the way the rivers are rendered, I draw rivers on each Delaunay triangle. Each triangle connects the inflows to the outflows. By starting at the coastal triangles, there was no outflow, so there was no river rendered.




I need to special case the coastal triangle river rendering. However, for now, I put in a workaround: I start the algorithm on all ocean triangles. That way they will climb through the coastal triangles, and set an outflow direction.




While investigating this I also found that my graphics buffers for river triangles weren't big enough to handle every case. Oops! I was also drawing the entire buffer instead of only the triangles I needed to draw. Oops again!




I also found occasional coastal triangles where they shouldn't have been. The painted input elevations are on a grid. To map this to a Delaunay triangle mesh, I use bilinear interpolation on the grid's pixels. Occasionally the interpolated value would be zero, and there would be a coastal triangle that wasn't generated by my coastal triangle algorithm. I fixed this by forcing all painted elevations to be either land (>0) or ocean (<0), never exactly 0.




Rivers look much better when they reach the ocean!





Rivers coming from mountains




After fixing several bugs I decided I should continue working on bugs. I decided to work on a mountain painting mystery. There are places where no mountains would show up. You could paint repeatedly in that area and there would still be gaps:





Mountain peak locations: random




It didn't take long to understand why. I choose mountain peaks at program startup. The paint operation doesn't create the mountain peaks; it activates the ones already there by mixing them into the elevation. The problem is that the initial peak locations aren't evenly distributed. I picked points on the mesh randomly, which inevitably leads to clumps and gaps. It would be better to pick evenly distributed points, but I didn't have a nice way to do that on a mesh.




I often find that I can solve problems better by approaching them from a different angle. In this case, the problem was that I didn't have a good way to pick evenly distributed points after I had a mesh. So I worked backwards. I picked evenly distributed points and then built a mesh that included those points. That way, I was sure that the mountain peak locations were actually on the mesh!




This was great in theory. When I sat down to implement it, I realized it was slightly more complicated. I actually have a dual mesh. There's a Voronoi polygon mesh and a Delaunay triangle mesh. The mountain peaks need to be on the Delaunay mesh, and the rest of the points need to be on the Voronoi mesh. I ended up picking all the points on the Voronoi mesh, then picking an arbitrary nearby point on the Delaunay mesh when I needed a mountain point. It's good enough for now.




While reworking this part of the code, I also found another bug: there are triangles with zero area. That should never happen! It turns out I had messed up the calculation of the lengths of the sides of triangles, which I then used to calculate the areas using Heron's Formula. I had needed the edge lengths for another part of the code, and ended up reusing them for the triangles. The problem is that every edge in the dual mesh actually corresponds to two line segments in the geometry. One is the sides of the Voronoi polygons; the other is the sides of the Delaunay triangles. I had been calculated the Voronoi side lengths, and then ended up using them in a place where I needed the Delaunay side lengths. This caused the rivers to vary in width more than I expected. I hadn't understood that bug, and I had planned to work on it next, so I was happy to have found and fixed it while trying to fix mountains.




With the new mountain peak locations, no matter where you paint mountains, you'll get some:





Mountain peak locations: blue noise




Great! But there are some larger consequences to this. First, the blue noise calculation is expensive. I decided to precompute these and save them to a file. Then I load the file on the page and use it to build the mesh. This would've worked better if I had cleaner code, but I have tons of global variables and many of them depended on the mesh to already be there. To keep the code working I embedded the data in a giant string. However that string was way too big so I spent some time refactoring the code to make it not depend on the mesh at startup, and now the code can wait until the file has been read in before it constructs all the global data.




The other big consequence of switching from a jittered grid to a blue noise mesh is that the mesh is far more "regular". The polygon sizes are fairly uniform, which means the river meandering and the mountain appearance is nowhere near as random looking as before. You can see it in the above screenshot but it's much more obvious with a higher mesh resolution:





Mountain peaks are too regular




This is a problem to fix another day. I plan to allocate a week for improving visuals, and will work on this then.




I didn't get a lot of work last week, but it was much needed work. I normally like to fix bugs as I work on the features, but sometimes there's something deeper going on that requires stepping back and looking at the bigger picture.




Note about this blog post: I've been using the original full resolution PNG screenshots, but by reducing their palette to 8 bits, shrinking them to one quarter size, switching from PNG to JPG, and optimizing them, these screenshots are around 6% the original size, from 13.2MB to 0.8MB. Click on them to see the full sized image. I should do this to all my blog posts in the future.

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Danger Zone Free Download PC Game

 tháng 9 25, 2018     Racing Games     No comments   

Danger Zone Free Download PC Game Direct In Here. This Is A Most Popular Racing Video Game Developed And Published By Three Field Entertainment. It Is The 1st Installment of Danger Zone Video Series. Released Date 30 May, 2017. This Game Play Single Player Modes Only. Danger Zone Download Free Full Version Game For PC Windows.

Danger Zone Free Download

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Danger Zone PC Game Features:

1. It Is An Awesome Racing Video Game Series. 
2. Player Takes Control of A Car Situated In Virtual Crash Test Fcility. 
3. You Get One of Twenty Scenarios. 
4. Now Added Features Parked or Moving Vehicles And Other Obstacles. 
5. You Get Connected Leader Boards Allows Comparison of Player Scores For Friends And The Around Whole World. 
6. Amazing Graphics And Visual Effect.

Danger Zone Game Minimum System Requirements:

Operating System: Windows 7 64-Bit Versions 
Processor: Intel i5 3.2GHz or AMD FX 8350. 
RAM: 4 GB 
Video Card: nVidia GTX 750ti or AMD Radeon R7 265. 
Direct-X: version 11 
Hard Disk: 15 GB Free Spaces. 
File: 2.06 GB 
Additional Notes: Supports game controller, mouse and keyboard and Cloud Saves.

You Can Also Download Need for Speed Payback Game.

Danger Zone Free Download PC Game Now:

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Danger Zone Video Installing Process:

1. Download game file and burn or mount the .iso. 
2. Then run setup.exe and install. 
3. You just Copy crack from CODEX dir to installdir. 
4. Now you can enjoy playing this video.
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Review: Gravity Rush 2 (PS4)

 tháng 9 23, 2018     AAA Game Review     1 comment   

Gravity Rush 2 (2017) merupakan sebuah game bergenre action-adventure, yang merupakan sebuah sekuel atau lanjutan dari game dengan judul yang sama yakni Gravity Rush (2012) di PS Vita. Sebenarnya game ini merupakan sebuah game yang cukup unik, karena karakter utama bernama Kat bisa mengendalikan Gravitasi, jadi kita bisa melayang-layang di udara dan melesat terbang kemanapun kita suka seperti Superman. Dulu dengan kontrol dan sensor yang dimiliki oleh PS Vita membuat game ini cukup unik dalam memainkannya.
Nampaknya developer SIE Japan Studio, ingin lebih memperkenalkan judul Gravity Rush ini lebih luas lagi, makanya di buatlah lanjutan dari game pertama, namun sekarang di bantu dengan sensor sentuh dan aksis dari stik DS4 pada Playstation 4 kita.
Gravity Rush 2 merupakan kelanjutan cerita dari Gravity Rush pertama, ceritanya nyambung, jadi disarankan untuk yang mau lebih memahami cerita lebih dalam sebaiknya memainkan game sebelumnya, karena developernya juga telah melakukan port Gravity Rush Remastered (2015) ke PS4, dengan kelebihan semua DLC yang sudah ada di PS Vita sudah include semua di versi remastered ini.
Tanpa berlama-lama lagi ayo kita mulai reviewnya, di mulai dari GRAFIS; game ini menurut saya dari segi grafis sangat kurang sekali, menggunakan teknik Cel shading, ala-ala game Naruto, namun menurut saya grafis yang digunakan terlalu standard sekali dan terasa outdated jika digunakan di PS4, memang game seperti Ni no Kuni™ II masih menggunakan grafis Cel shading namun dengan berbagai macam visual effect dan color tone yang bagus membuatnya layak disandingkan dengan console PS4. Gravity Rush 2 memiliki grafis yang kusam dan tidak menarik. Grafis seperti ini cocoknya masih berada di PS Vita atau PS3, saat game ini berada di PS Vita jujur saya tidak komplain dengan grafis yang seadanya, namun saat grafis seadanya tersebut digunakan di PS4 nampaknya kurang tepat aja, dan itu sangat di sayangkan.
Lanjut ke GAMEPLAY; Gravity Rush 2 ini mengusung tema semi open world, yang mana kita bebas berpindah-pindah dari satu distrik ke distrik yang lainnya, dan setiap distrik tempat memiliki pemandangan yang berbeda-beda. Kita bisa terbang ke distrik tersebut atau ada fasilitas fast travel. Seperti yang sudah saya bahas di awal keunikan dari game ini ya terletak pada gameplaynya ini, jadi buka new experience lagi buat saya, dan sudah sangat terbiasa dengan kemampuan yang dimiliki oleh tokoh utama. Namun untuk teman-teman yang belum terbiasa atau baru pertama memainkan game ini, siap-siap aja akan merasakan pusing dan mual-mual, karena layar dari game ini sering kali menampilkan gambar yang terbolak-terbalik, karena kadang kita kesusahan mengontrol gerakan karakter utama.
BATTLE; dari game ini cukup standart, sama sekali tidak ada yang baru, sistem battle action dimana kita bisa menyerang musuh secara langsung, namun memang monster dalam game ini sudah didesain sedemikian rupa sehingga hanya pada bagian tertentu saja yang bisa kita serang, yang mana ini membuat kita harus bergerak secara 360 derajat untuk menemukan titik lemah dari monster tersebut. 
STORY; dalam game ini merupakan satu-satunya nilai plus dari game ini menurut saya, jujur di Gravity Rush 2 ini ceritanya tuntas alias tidak ngambang lagi, asal usul karakter utama di ceritakan sampai selesai, dan memang nampaknya merupakan sebuah akhir dari serial Gravity Rush.
Nilai super minus, menurut saya dari game ini adalah terlalu banyaknya challenge-challenge yang harus kita selesaikan, untuk masuk ke proses story aja kita harus menyelesaikan sebuah challenge yang mana ini membuat hawa petualangan dari game ini terasa hilang, dan ada juga side quest yang isinya lagi-lagi challenge yang rasanya tidak kunjung usai dan mirip-mirip, beberapa misi membutuhkan skill khusu, jadi sering kali saya gagal dan harus mengulang. Dulunya juga ada sistem online multiplayer namun karena sistem yang tidak jelas dan gitu-gitu saja akhirnya sistem online tersebut ditutup.

Overall, game ini kurang menarik menurut saya, sangat disayangkan padahal memiliki gameplay yang unik, dan karakter yang lumayan kuat. Yang mana sebenarnya game ini memiliki potensi sangat besar kedepannya. Game ini memiliki satu DLC Story yang gratis, jadi lumayan untuk menambah durasi dari game ini. Gameplay membosankan yang isinya cuma challenge, harusnya game ini judulnya Gravity Challenge. Cuma semua kembali lagi ke selera masing-masing, game ini mendapat skor cukup tinggi di beberapa reviewer luar negri, sekitar 8-9/10.

Score dari saya : 4/10


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Freshers Games Design Challenge 2018

 tháng 9 23, 2018     Freshers Games Design Challenge 2018     No comments   


Freshers week and our introductory brief involved working in groups.
Their brief was to identify one or more typical game mechanics and propose a new game using the complete opposite of the mechanic(s) they selected.

The big challenge is how to make it just as interesting and fun as any other game!

Some considerations for the final submission:
·         What is/are the mechanic(s) and how do they normally work?
·         How has the opposite been implemented?
·         What is the overall concept of the game?
·         How does the game function, how is it played?
·         How is the player successful in the game?
·         Where is the fun?

 All groups came up with some great ideas for this challenge and we really enjoyed watching the ideas develop. The presentations at the end of the week demonstrated plenty of potential and scope in the various concepts.

There were 4 categories for winning prizes:
Best Art
Best Mechanics
Best Game Design
Best Overall Game we'd like to play 

and everyone who took part received a tote bag :)

And the winners are:

Best Art: Alex Boot





















Best Mechanics: Serial Thriller by Mika White, Michael Gordon, Elliot Hardy and Jake Tiernan plus
Natalie Langbridge.






















Best Games Design: Globes by Jamie Lobban, Seth Whiteside, Dylan Swarbrick and Sirawut Leethonglor,























Best Overall Game we'd like to play: Utopia by Carla Brown, Finlay Tyler, Daniel Jones-Monaghan,
Dawid Matuszny and Alex Boot.























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Live Stream on Twitch TV. PlayStation talk with Peter Field of Media Molecule and Arthur Parsons of TT_Games.

 tháng 9 23, 2018     Live Stream on Twitch TV.     No comments   

Great to see our Alumni, Peter Field talking about #Dreams on PlayStation.
He’s live streaming on TWITCH TV from 2pm 23rd Sept as part of EGX 2018.
We are pretty blinking proud of him plus his last stream ended with an awesome balloon party 🎈🎈🎈🎈

This is AWESOME
...take a look at Peter building a level of this gorgeous game world from scratch in Dreams!

https://m.twitch.tv/videos/313685514




























Another treat! In the same Twitch TV screening from EGX we can see TT_Games very own 
Head of Design, Arthur Parsons talking about Lego DC Super Villains! 

Watch here: https://m.twitch.tv/videos/313685514






























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UCLan Games Design Course trip to EGX 2018

 tháng 9 23, 2018     UCLan Games Design Course trip to EGX 2018     No comments   

Our annual trip to EGX at NEC Birmingham is always fantastic and this year was no exception.
Here's just a few images from the 2018 show.
The triple A section was brilliantly presented as always but the Indie games are also a big attraction.
























































































































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  • tháng 3 2007 (1)
  • tháng 2 2007 (1)

Nhãn

  • ‘Drawing for Games’ session!
  • 'Plinky Plonk' version 2 is out!
  • #DS16 Uclan Games Design Private view.
  • #UCLanCF - MA Show
  • 0ad
  • 14 Uclan Games Design Alumni are credited on Lego Starwars Force Awakens.
  • 2d
  • 2x0ng
  • 3D
  • 3rd Year student
  • 9-Bit Idol pitch for Dare To Be Digita
  • A Grand Day Out with UCLan Games Design.
  • a las barricadas
  • A very Merry Christmas to you all
  • AAA Game Review
  • Action Games
  • Adam Mattis.
  • Adventure Games
  • alienarena
  • Alpha Texturing
  • ALUMNI GAMES DESIGNERS HAVE ‘THE FORCE’
  • Alumni Robin Willians work results in demand for GTA vehicle.
  • Alumni Sian Knight begins job with Fat Fraken Studios.
  • ancientbeast
  • Andy Gahan
  • Andy Wood of Double Fine Productions QA Session
  • annex-glest-mod
  • antargis
  • arcade
  • arewealone
  • art
  • Arthur Parsons
  • Arthur Parsons of TTGames awarded an Honorary Fellowship from Uclan
  • Arthur Parsons visit to Uclan Games Design Course 2017
  • article
  • arxendofsun
  • arxliberatis
  • assaultcube
  • Athletic achievements by Uclan Games Design student
  • AtomicGameEngine
  • Augsburg University of Applied Sciences visit to Uclan
  • award
  • BA Games Design at UCLan
  • BA(Hons) Games Design at Uclan.
  • BA(Hons) Games Design UCLan Graduates
  • Bajakan
  • ball-rolling
  • Bank BTN
  • Berita
  • Best Game Award at Uclan Games Jam 2016 .
  • bge
  • BIG CONGRATULATIONS to WHITEPAPERGAMES
  • Blackvoxel
  • blender
  • bombable
  • bos
  • bos-wars
  • boswars
  • BugBox- visual programming experiment.
  • bullet
  • bushidoblocks
  • bygfoot
  • canvas
  • cataclysm
  • Chocolate Doom
  • codecombat
  • commercial
  • community
  • competition
  • Computer
  • conquests
  • contest-gamedev
  • corebreach
  • Crates and Barrels
  • creativecommons
  • Crosby Game WIP
  • crowdfunding
  • crowdsourcing
  • crystalspace
  • Cube2
  • cytopia
  • Dan Bavin starts new job at Ninja Theory
  • Dan Bavin wins Creative Focus Award for Design 2015
  • darkmod
  • darkplaces
  • data dealer
  • deadmorning
  • Debut
  • deceiver
  • design
  • Design Director at Travellers Tales
  • devcorner
  • dhewm3
  • Diablo
  • Digital
  • Doom
  • Doom3
  • Double presentation by Alumni for UCLan Games Design
  • duckmarines
  • eatthewhistle
  • ecksdee
  • emiliapinball
  • emscripten
  • Emulator
  • Engine
  • engines
  • erebus
  • escoria
  • European Women in Games Conference 2016
  • Even more recent graduates now working in the Games industry
  • event-conference
  • Excellent NSS Uni Stats for Uclan BA(Hons) Games Design.
  • extremetuxracer
  • FGD
  • Fighting Games
  • Finale of the Games Design Degree Show
  • Finalist in 'Break Through Talent' Award.
  • First week of Uclan Games Jam 2015
  • First Year Games Design Students make games at UCLan
  • First year project examples
  • flare
  • flash
  • flightgear
  • Fraud
  • Freeablo
  • freedink
  • freegamer
  • freeorion
  • freesound
  • Freshers Games Design Challenge 2018
  • frogatto
  • FS-UAE
  • Further good news for UCLAN 3rd year student
  • future
  • Gagal
  • Game
  • Game by Nellie Sandblom as published on Scirra Arcade.
  • game engine
  • GameDevelop
  • Games
  • Games Course Alumni Postcards
  • Games Design and Games programming students team up.
  • Games Design course visit from Concept Games Artist
  • Games Design day of Speakers from industry.
  • Games design first years using 'actual' Ether-One assets.
  • Games Design Graduation ceremony 2018
  • Games Design students at the Harris.
  • Games Guru
  • Games student chosen for Noise Festival
  • Games students visit Blackpool Zoo and Tower
  • Gatget Review
  • genre-adventure
  • genre-buildingsim
  • genre-cards
  • genre-educational
  • genre-engine
  • genre-exploration
  • genre-flighsim
  • genre-fps
  • genre-mmo
  • genre-platformer
  • genre-precision
  • genre-puzzle
  • genre-racing
  • genre-roguelike
  • genre-rpg
  • genre-rts
  • genre-sandbox
  • genre-shooter
  • genre-space
  • genre-stealth
  • genre-tbs
  • geometry
  • gigalomania
  • Girls design games @jamuclan
  • glamour
  • GLSL
  • godot
  • Gorynlich
  • Grads In Games visit to UCLAN for the Get in the Game Careers Talk Tour
  • Graduate success
  • graphics
  • Gratis
  • grids
  • gsoc
  • h-craft
  • Hand Painted texturing
  • Hardware
  • haxe
  • HDD
  • hedgewars
  • hero of allacrost
  • hexagons
  • hexenedgeofchaos
  • hexoshi
  • Horror Games
  • html5
  • http://gamescourse.blogspot.co.uk/2017/03/ba-games-design-at-uclan.html
  • https://www.uclan.ac.uk/about_us/case_studies/game-jam-2018.php
  • ideas
  • idtech2
  • idtech3
  • idtech4
  • Indie Games Review
  • indiegogo
  • Induction week for BA(Hons) Games Design Uclan.
  • Info Handheld 3DS
  • Info PS4
  • Info TV
  • infrastructure
  • International Women's Day celebration
  • Introducing Pinterest to students as a visual research tool
  • Introduction to PanoPainter.
  • Introduction to TiltBrush by Google.
  • ioquake3
  • ironbane
  • irrlamb
  • irrlicht
  • James Burton - MA Games Design - UCLan
  • jediknight
  • jme
  • jmonkey3
  • jrpg
  • Jual
  • keeperrl
  • Knowledge
  • language
  • Lego Game Design Live brief
  • licensing
  • lincityng
  • linux
  • linuxgameawards
  • lipsofsuna
  • Live Stream on Twitch TV.
  • love
  • löve
  • löve2d
  • lugaru
  • MA Design Degree Show - UCLan. Featuring our MA Games Design students!
  • MA Games Design Show at Uclan 2013
  • mac
  • making-of
  • Mandiri
  • mapgen4
  • maps
  • Marco Carmo is Games Design Nominee for Lancs Arts festival 2018
  • math
  • MCV talk to the finalists ahead of this year’s Women in Games Awards.
  • Meet the Developer - Steven Thornton
  • Meet the Developer. Stephen Morris of Greenfly Studios
  • MegaGlest
  • MIT
  • mode-multiplayer
  • mode-onedevicemultiplayer
  • mode-singleplayer
  • Moonshades
  • More robot games designed by Year 1 Uclan Games design students
  • More Top-down shooter games- designed by year 1 Uclan students.
  • More Uclan Games Graduates from class of 2017 now have jobs!
  • Movie Review
  • My Story
  • Mystery
  • naev
  • neverball
  • New Games Design Students arrive for Induction week
  • Nik Hughes. Realtime Job Update
  • Nintendo Switch
  • noise
  • Nominated for Develop Award
  • nova pinball
  • occulusrift
  • oceansheart
  • octaforge
  • ogre3d
  • olpc
  • open-source
  • openart
  • opencaesar3
  • opencity
  • opendungeons
  • openflashpoint
  • openfootball
  • opengameart
  • openig
  • openjk
  • openmw
  • openra
  • openxcom
  • osx
  • overdose
  • ows
  • pathfinding
  • patreon
  • Pete Bottomley to talk at GDC 2015
  • Peter Dimitrov makes his mark.
  • Peter Dimitrov.
  • Peter Field - Games Designer at Naughty Dog
  • Peter Field from 'Media Molecule' visits Uclan Games design
  • Peter Field of Media Molecule visits Uclan Games Design
  • pinball
  • pixel art
  • Platform Games created by Year 1 Games Design students @UclanCF
  • platform-android
  • platform-handheld
  • platform-html5
  • platform-linux
  • platform-osx
  • platform-webgl
  • platform-windows
  • Playful ideas by Bev Bush - try them on GameJolt.
  • pleethebear
  • Plinky Plonk Xmas App is live
  • Portable Console
  • portrait-marathon
  • PotM
  • power
  • programming
  • project
  • projectfootball
  • projectofthemonth
  • PS Plus
  • PS+
  • PS4
  • PS4 Bajakan
  • PS4 Original
  • PS5
  • PSN Store
  • Puzzle Games
  • racer
  • racing
  • Racing Games
  • ransom
  • Recent Graduate employed as a Games Designer
  • Recent Uclan Games Design Graduates now in work!
  • redeclipse
  • retro
  • retro games
  • retux
  • Review
  • roguerepublic
  • Role-Playing Games
  • ROTC
  • rpg
  • rts
  • Rumor dan isu
  • ryzom
  • Saija Sipila interviewed on Linkedin.
  • Sarah Akers and Will Butterworth visit Uclan Games Design
  • scifi
  • SDD
  • sdl
  • Secret Santa day for Uclan Games Design
  • Shaun Mooney
  • Shooting Games
  • Siân Knight
  • Simulation Games
  • sintel
  • sintelthegame
  • solarus
  • Some of our UCLan Games Design Success Stories.
  • space station 13
  • spacenerdsinspace
  • Spider Man
  • Sports Games
  • SSD
  • standalone
  • Stealth Games
  • steam
  • strategy
  • Strategy Games
  • Strife
  • structure
  • Student Hero Nomination for James Moorby
  • stuntrally
  • style-historical
  • style-retro
  • style-sci-fi
  • summerofcards
  • superpowers
  • supertuxkart
  • Survival Games
  • systemshock
  • Tales of Maj'Eyal
  • TBS
  • td
  • terminal-overload
  • Terra Centauri
  • Tesseract
  • The Castle Doctrine
  • The Great Northern Creative Festival
  • The Great Northern Creative Festival Games Event.
  • The Great Northern Expo award for Games Design 2108
  • The Great Northern Festival - Games Design UCLan
  • The Impact of Play in Society.
  • THE NORTHERN FESTIVAL AWARDS
  • theskyofverdun
  • theyearning
  • Three more Games course Alumni Posters
  • Tips and Trick PS4
  • tobutobugirl
  • tol
  • ToME
  • Top Down Shooter Bugs
  • Top Down Shooter BUGS!
  • torque2d
  • torque3d
  • tournament
  • towerdefense
  • tremulous
  • triangles
  • Trip and Trick PS4
  • tutorial
  • UCLan Alumni selected as part of BAFTA Games Crew.
  • UCLan Alumni Steph McStea named in the 100 rising stars of the UK games industry.
  • Uclan BA(Hons) Games Design Book
  • Uclan Game Jam 2015
  • UCLan Game Jam 2017
  • UCLan Games Alumni 'White Paper Games' featured in both Edge and Games TM Magazines.
  • Uclan Games Design - Night of the Private View 2014
  • UCLan Games Design Alumni
  • Uclan Games Design Alumni are amongst the best at EGX 2017
  • Uclan Games Design Christmas Party 2018.
  • UCLan Games Design Course trip to EGX 2018
  • Uclan Games Design Degree Show 2013
  • Uclan Games Design degree show 2014
  • UCLan Games Design Degree Show 2018
  • UCLan Games Design Degree Show 2019
  • Uclan Games Design Easter Quiz
  • UCLan games design groups present Lego game ideas.
  • Uclan Games Design Induction week 2014
  • Uclan Games Design Second Year student showcase 2014
  • Uclan Games Design Student
  • Uclan Games Design students in Global Game Jam
  • Uclan Games Design visit EUROGAMER 2015
  • Uclan Games Grad Steph McStea is now...
  • Uclan Games Jam 2016 Finale and Awards
  • Uclan Games Student designs Summer Reading Scheme characters for The SCART Club
  • UCLan Games Student enters Rookies Competition 2019
  • Uclan Games students working with 'Soccer Manager'.
  • UCLan Global Game Jam 2016
  • Uclan Groups present GAME JAM concepts
  • Uclan Lecturer
  • Uclan's Games Design Alumni
  • Ukie team on the UK pavilion at Gamescom
  • unvanquished
  • UPS
  • Urho3D
  • valyriatear
  • vdrift
  • vdrift-ogre
  • veraball
  • video
  • video games
  • Views of Preston created by Uclan Games Design Students
  • Visit from Tom Kewell of Foundry 42
  • Visit to Uclan Games Design by Joe Nelson
  • visits Uclan Games Design course
  • voadi
  • voronoi
  • vote
  • voxel
  • vue
  • Warner Bros. visits Uclan
  • warsow
  • warzone2100
  • wesnoth
  • White Paper Games launch 'The Occupation.
  • White Paper Games launch 'The Occupation' at EGX Rezzed 2017.
  • WhitePaper Games QA session with Uclan Games Course
  • windows
  • worldforge
  • wtactics
  • WTS
  • Wurmsyn
  • wyrmsun
  • xonotic
  • ya3dag
  • Year 1 Games Design student completes timelapse concept art film.
  • yodasoccer
  • ysoccer
  • zelda
  • zero-k

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