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Grads In Games visit to UCLAN for the Get in the Game Careers Talk Tour

 tháng 11 27, 2015     Grads In Games visit to UCLAN for the Get in the Game Careers Talk Tour     No comments   

Grads In Games visit to UCLAN for the Get in the Game Careers Talk Tour 2015 proved to be a really informative event! #gitg15
Students from both Games Design and Games Development courses flocked into the studio to hear talks by the Grads In Games team guests:

Ben Milnes, Recruitment guru at Aardvark Swift
Lee Stott, Technical Evangelist at Microsoft for talk slides see: Landing your Dream Job
Uclan Alumni, Gavin who also won #SearchForAStar and Stockx from Boss Alien
Their talks helped students to learn what it really takes to make it into such a competitive industry. Covering topics such as:
• Career advice
• Information of how to maximise your chances of securing your first industry role.
• CV, Portfolio and Demo Advice
• Interview Techniques
• Technical and practical knowledge required by studios
• How to increase employability
• Q and A session
This was a great opportunity to gain expert information which could prove vital in our student careers and was worth every minute.
Advice included:
  • Use 'SketchFab' to showcase 3D work.
  • Aim to have a playable game published BEFORE you leave Uni.
  • Keep CV's uncluttered and link them in your online portfolio
  • Make sure the most important info is visible and accessible in your online portfolio
  • Include work to show how you have progressed in your online portfolio
  • For level designs, the modding approach is recommended
  • Construct 2 from Scirra is great for creating and publishing your games
  • Games Artists and Designers should make connections with Games Programmers at Uni.to form teams and get collaborate creatively
  • Get your own business card for networking
  • Use 'Itchio' to promote your games - Open indie game marketplace and DIY game jam host

Ben Milnes- Aardvark Swift


Boss Alien

Lee Stott- Tech Evangelist at Microsoft


A big turnout from Games students
                     T Shirts prizes for correctly answered questions :)


Sign up for 

Search For A Star Code and Art Competitions

Open to final year & postgraduate students. Grand prize of an interview offer from one of our partner studios. 
Open to first- and second-year students. Grand prize of an internship with one of our partner studios.

A national initiative to improve the links between the UK games industry and academia.




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Top 3 Open Source Pinball Games

 tháng 11 25, 2015     blender, emiliapinball, nova pinball, pinball     No comments   


The first flipper pinball machine was released 68 years and 1 month ago and yet there is only a handful of open source, cross-platform pinball video games available! Oh well, let's take them for a spin, shall we?

UPDATE
 Dec 1st, 2015: 1. Added Libre Pinball, see Honorable Mentions below. 2. Added conclusion section.

UPDATE
 Jul 17th, 2016: Updated Emilia Pinball links

Nexus Pinball



Nova Pinball Gameplay

Started only a month ago, Nova Pinball's simple sole 2D table is a lot of fun and development has made good progress.

Emilia Pinball



Emilia Pinball Gameplay on Five Tables

The ancient 3D Emilia Pinball project has a recent fork on GitHub that adds more tables (the last official release had only 2, the new one has 5). The code is the ancient but consistent original SourceForge project and some new tables are flowing around patches/mailing list posts https://sf.net/p/pinball/

The game has 4 perspectives (F5-F8)


The models are very low-poly, which is fine and fast but the textures are sinfully low-resolution. However editing textures appears to be simple in existing tables, simply by overwriting them with higher-resolution files, as demonstrated with the angry gnu head in the screenshot above.

Creating new tables requires an editor, which I unfortunately was not able to compile yet (possibly due to lack of old Qt libraries).


Emilia Pinball Zombie Table Gameplay

There is a zombie/horror/Halloween table, which unfortunately contains non-free content.

Linball



Linball Gameplay

The 2D Linball table is crazy fast but suffers from some sounds ripped from proprietary games (maybe there's more non-free content).

Honorable mentions


Libre Pinball Gameplay

Libre Pinball (thread) is very atmospheric but has no missions and only very few table elements right now. It was made using the Godot Engine.


Sadly, Visual Pinball only runs on Windows (wine page).


Vector Pinball for Android unfortunately has no instructions for desktop/Linux compilation.


Devil's Pinball Buggy Gameplay

Devil's Pinball is a Blender-made pinball table. It's quite buggy when played in recent Blender and there is no license information.

Conclusion


I find the open pinball games on Linux more entertaining than I expected them to be. The major downside is decoration and context: while the themes of some tables are intriguing, they unfortunately exist in a widescreen world without a proper background that adds to the experience.

And of course some accessible (video) documentation on how to create new tables would be a huge plus.

Got theme ideas for open source pinball tables? Write them in the comments!
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Uclan Games Design students at the Harris.

 tháng 11 13, 2015     Games Design students at the Harris.     No comments   

Uclan Games design students, Ron Burgess, Shannon Patterson and Adam Mattis were invited to the Harris Museum and Art Gallery in Preston by Access and Inclusion Officer Kyra Milnes, along with Fine Artist, Rebecca Chesney and Uclan Fine Art MA students for a special event which offered talks and a portfolio surgery for Preston College students who are preparing for interview for University.

The Harris Gallery proved a very welcoming and inspiring venue for us all and the blend of talks from Fine artists and Games Designers was a good mix, giving insight across the disciplines. It was also good to meet Preston College tutors, Mary and Chris to initiate conversation and we hope to work with them again in similar scenarios.

Uclan Games design students spoke about the work they produced during their own first year of study which helped Preston College students to see the quality of work that is produced on the course and hear a little about the process. This was followed by a portfolio advice session and general chat in a relaxed atmosphere.

Many thanks must go to Kyra for organising the event, which was fun but also informative.
Below are a few images of our Uclan Games students presenting their work and sharing their ideas.


































































































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Naev, Valyria Tear, Wyrmsun, ReTux

 tháng 11 13, 2015     naev, retux, valyriatear, wyrmsun     No comments   

Wymrsun 1.6.0 was recently released (announcement on our forums and on Steam). Wyrmsun is inspired by the original Warcraft games and many reviewers on Steam compare it to Warcraft II. The project continues a steady development pace which is always a good sign so I encourage RTS fans to try it out.

Wyrmsum

Naev 0.6.1 has been released. After a long period without releases until release 0.6.0 appeared in March, this follow up release indicates a return to regular progress for the project. Naev is a 2D space trading and combat game.


I couldn't find a more recent video but here's a bit of a development log of some features for the 0.6.0 release.

Speaking of resurgent projects, Valyria Tear has some news.
The most noticeable change is that I killed a few days ago a very nasty bug that was there from the beginning, making the lua threads never freed from memory. This means the game won't end up anymore swallowing gigs of memory for nothing and crash due to some memory overflow.
Well that does sound like a bit of a killjoy, so good to see it fixed. Other changes are in the blog post.

Onto more things slightly more dubiously open source in nature...

ReTux 0.2 has been released. ReTux is a new Super Tux inspired game. It is a completely rewritten (in Python) codebase although uses many of the assets from the original Super Tux so naturally people will mistake the two despite the significant differences. I already covered the IndieGoGo campaign in a previous article.

ReTux
I'm not really on board with the way the developer Onpon4 is now soliciting $20 for access to the code. I think he's both hurting himself by limiting exposure of the game (you need a password to access the downloads) as well as asking for a fairly significant sum in an age where AAA games are of a similar price a year after release (and regularly on offer, as any Humble Bundle or Steam user will know).

I would say he should just get it on Steam, sell it there, and be open source outside of that. Perhaps have additional levels in the Steam version but accept that charging for the source code is as pointless as it is ineffective.
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Crosby Game WIP

 tháng 11 10, 2015     Crosby Game WIP     No comments   

http://gamejolt.com/games/kite-shooter/208265
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Dan Bavin starts new job at Ninja Theory

 tháng 11 06, 2015     Dan Bavin starts new job at Ninja Theory     No comments   

Some lovely NEWS.

One of our recent Uclan Games Design graduates, Dan Bavin has just completed his first
few months at @NinjaTheory games studios and we've just heard that he's been offered a
job with them in Cambridge.

Really well done and well deserved too. All the best and Congratulations.

Dan was also the winner of the Uclan Creative Focus award 2015
Dan's on-line portfolio can be accessed here





























Dan Bavin's Contact details can be found on LinkedIn

Dan's own website is:
http://www.monkeyrocket.co.uk/




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A selection of first year project examples from Uclan Games Design.

 tháng 11 01, 2015     First year project examples     No comments   

Sprite design for a top down shooter game




















































Sprites for the 'Design and build a Top Down Shooter Game in Construct 2' brief























































See examples of the Top Down Shooter Games Here:
Link 
and Bev Bush's game here


Design and Build a Robot shooter game in Construct 2
Link

Design and build a Platform game in Construct 2
Link

Design and build a 3D Corner in Maya and import into the UE4 engine.

















Design and build a 3D alpha prop in Autodesk Maya














































Design a Racer for a given mesh. Racer Model designed by Mario KKounnous.















































For the end of Semester Game Jam, work within a team to design a game in 4 weeks.
Teams share their game concepts
Link

One Winning example,

UClan Game Jam - Nox

: Link



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  • SSD
  • standalone
  • Stealth Games
  • steam
  • strategy
  • Strategy Games
  • Strife
  • structure
  • Student Hero Nomination for James Moorby
  • stuntrally
  • style-historical
  • style-retro
  • style-sci-fi
  • summerofcards
  • superpowers
  • supertuxkart
  • Survival Games
  • systemshock
  • Tales of Maj'Eyal
  • TBS
  • td
  • terminal-overload
  • Terra Centauri
  • Tesseract
  • The Castle Doctrine
  • The Great Northern Creative Festival
  • The Great Northern Creative Festival Games Event.
  • The Great Northern Expo award for Games Design 2108
  • The Great Northern Festival - Games Design UCLan
  • The Impact of Play in Society.
  • THE NORTHERN FESTIVAL AWARDS
  • theskyofverdun
  • theyearning
  • Three more Games course Alumni Posters
  • Tips and Trick PS4
  • tobutobugirl
  • tol
  • ToME
  • Top Down Shooter Bugs
  • Top Down Shooter BUGS!
  • torque2d
  • torque3d
  • tournament
  • towerdefense
  • tremulous
  • triangles
  • Trip and Trick PS4
  • tutorial
  • UCLan Alumni selected as part of BAFTA Games Crew.
  • UCLan Alumni Steph McStea named in the 100 rising stars of the UK games industry.
  • Uclan BA(Hons) Games Design Book
  • Uclan Game Jam 2015
  • UCLan Game Jam 2017
  • UCLan Games Alumni 'White Paper Games' featured in both Edge and Games TM Magazines.
  • Uclan Games Design - Night of the Private View 2014
  • UCLan Games Design Alumni
  • Uclan Games Design Alumni are amongst the best at EGX 2017
  • Uclan Games Design Christmas Party 2018.
  • UCLan Games Design Course trip to EGX 2018
  • Uclan Games Design Degree Show 2013
  • Uclan Games Design degree show 2014
  • UCLan Games Design Degree Show 2018
  • UCLan Games Design Degree Show 2019
  • Uclan Games Design Easter Quiz
  • UCLan games design groups present Lego game ideas.
  • Uclan Games Design Induction week 2014
  • Uclan Games Design Second Year student showcase 2014
  • Uclan Games Design Student
  • Uclan Games Design students in Global Game Jam
  • Uclan Games Design visit EUROGAMER 2015
  • Uclan Games Grad Steph McStea is now...
  • Uclan Games Jam 2016 Finale and Awards
  • Uclan Games Student designs Summer Reading Scheme characters for The SCART Club
  • UCLan Games Student enters Rookies Competition 2019
  • Uclan Games students working with 'Soccer Manager'.
  • UCLan Global Game Jam 2016
  • Uclan Groups present GAME JAM concepts
  • Uclan Lecturer
  • Uclan's Games Design Alumni
  • Ukie team on the UK pavilion at Gamescom
  • unvanquished
  • UPS
  • Urho3D
  • valyriatear
  • vdrift
  • vdrift-ogre
  • veraball
  • video
  • video games
  • Views of Preston created by Uclan Games Design Students
  • Visit from Tom Kewell of Foundry 42
  • Visit to Uclan Games Design by Joe Nelson
  • visits Uclan Games Design course
  • voadi
  • voronoi
  • vote
  • voxel
  • vue
  • Warner Bros. visits Uclan
  • warsow
  • warzone2100
  • wesnoth
  • White Paper Games launch 'The Occupation.
  • White Paper Games launch 'The Occupation' at EGX Rezzed 2017.
  • WhitePaper Games QA session with Uclan Games Course
  • windows
  • worldforge
  • wtactics
  • WTS
  • Wurmsyn
  • wyrmsun
  • xonotic
  • ya3dag
  • Year 1 Games Design student completes timelapse concept art film.
  • yodasoccer
  • ysoccer
  • zelda
  • zero-k

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